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GAME DESIGNER

JOSIAH WELCH

I'm a Melbourne based game designer that specializes in character design, narrative design, and combat / mechanics design.

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My Latest Work

Paragon Ascension | Ongoing personal project 2023-present focused on worldbuilding, narrative, and gameplay concepts

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MY PORTFOLIO

01

SOULS-LIKE RPG

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Dreint - POC

DESIGNER

This is a demo of Dreint, a game about hunting and slaying monsters. In this demo you play as a knight with souls-like combat and must slay the tough fight against a Nyarokai, a feline-Oni like creature.

02

FIRST-PERSON SHOOTER

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DDOS

DESIGNER

DDOS is a multiplayer FPS shooter game that utilises fast parkour movement and a power management system, allowing players to delegate points between major stats (weaponry, movement, and health) to adjust their battlefield performance and play style.

03

Casual Arcade Game

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Trash Bandit

DESGINER

Trash Bandit is a linear arcade game with one main objective: collect trash. The player is a feisty raccoon that will have to avoid different traps that range from bear traps to lasers, alongside a possible interaction with a roaming guard dog. By using interactable objects around the map the player can make it easier or harder for them to avoid the traps.

ORIGINAL STORIES

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Chronicles of Veltrion

INDEPENDENT

Across the stars of the Veltrion Galaxy, countless souls fight, dream, and fall.
These are the tales of those who never entered the Paragon Ascension — the forgotten hunters, cybernetic outcasts, zealots, and wanderers whose stories shaped the galaxy’s unseen history.

Each volume tells a standalone story set in the Veltrion Galaxy — from the monster-haunted wilds of Dreint to the neon underworlds of Helag.

CHARACTERS

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